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GTA 6 weapons: which loadout to bring to each job

Weapon classes, sensible loadouts for heists, chases and quiet missions, and what has actually been confirmed so far.

GTA 6 weapons: which loadout to bring to each job

Photo: Варианты оружия из Ultimate Edition · Rockstar Games · © Rockstar Games

GTA6 Kit editorial team2 min readUpdated September 3, 2026

The short answer

Official weapon list
Not publishedNothing beyond what trailers show
Weapon classes expected
Pistols, SMGs, rifles, shotguns, heavy, melee, thrownThe series standard
Customisation
Expected, not announcedGTA 5 and RDR2 both had it
Ultimate Edition weapons
Cosmetic variants onlyNo exclusive weapon types announced
Loadout rule that always works
One close, one mid, one long rangePlus something thrown

Weapons in GTA are rarely about raw damage — what matters is matching the set to the type of mission. The logic below carries over from game to game.

The universal set

  1. Pistol

    Always on you: quiet store entries, finishing shots, firing from a car. Confirmed in the trailers.

  2. Rifle or SMG

    Your main firearm. The rifle is more accurate at range, the SMG is better in tight spaces and from a vehicle.

  3. Shotgun

    For clearing rooms. Keep it to short range — at medium distance it is dead weight.

  4. Something thrown

    A Molotov or grenade to push enemies out of cover when a firefight stalls.

Important

Attachment lists and stats are unconfirmed before release. The weapon database marks what was officially shown and what is inference from the series.

Loadouts by scenario

Store robbery

Pistol with a suppressor and a melee weapon. The job is to scare, take the register and leave before police arrive. A rifle only raises your wanted level.

Major heist

Rifle, shotgun, body armour and something thrown. Scout the exit first: half of all failures happen on the way out, not in the shootout.

Chase

SMG or pistol — whatever is comfortable through a window. Heavy weapons are useless in a car.

Quiet mission

Melee and a suppressor. One loud shot in a stealth mission usually means restarting it.

What to upgrade first

  • Magazine size — fewer reloads in long fights.
  • Recoil and sights — direct accuracy at medium range.
  • Suppressor — less about damage, more about not being spotted.

Next: wanted level guide, so the firefight does not cost you the whole mission.

Frequently asked questions

What weapons are in GTA 6?

No official list exists. Trailers show pistols, rifles and shotguns in use; everything else is inference from the series rather than confirmation.

Can you customise weapons in GTA 6?

Not announced. GTA 5 had a full attachment system and Red Dead Redemption 2 added weapon condition, so some form of customisation is expected.

Where do you buy weapons?

Not announced. In GTA 5 it was Ammu-Nation; the trailers show a gun shop interior, which suggests the same structure.

Do you lose your weapons when you get arrested or killed?

In previous GTA games, being arrested or hospitalised cost you money and sometimes ammunition, not the guns themselves. No GTA 6 detail has been published.

Do weapons degrade like in Red Dead Redemption 2?

Not announced. RDR2's condition system suited its period setting; whether it carries into GTA 6 is unknown.

What loadout should I start with?

One reliable close-range option, one mid-range automatic and one precise long-range weapon, plus a thrown item. That split has covered every mission type in the series.

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