GTA 6 weapons: which loadout to bring to each job
Weapon classes, sensible loadouts for heists, chases and quiet missions, and what has actually been confirmed so far.
Photo: Варианты оружия из Ultimate Edition · Rockstar Games · © Rockstar Games
Weapons in GTA are rarely about raw damage — what matters is matching the set to the type of mission. The logic below carries over from game to game.
The universal set
- Pistol
Always on you: quiet store entries, finishing shots, firing from a car. Confirmed in the trailers.
- Rifle or SMG
Your main firearm. The rifle is more accurate at range, the SMG is better in tight spaces and from a vehicle.
- Shotgun
For clearing rooms. Keep it to short range — at medium distance it is dead weight.
- Something thrown
A Molotov or grenade to push enemies out of cover when a firefight stalls.
Attachment lists and stats are unconfirmed before release. The weapon database marks what was officially shown and what is inference from the series.
Loadouts by scenario
Store robbery
Pistol with a suppressor and a melee weapon. The job is to scare, take the register and leave before police arrive. A rifle only raises your wanted level.
Major heist
Rifle, shotgun, body armour and something thrown. Scout the exit first: half of all failures happen on the way out, not in the shootout.
Chase
SMG or pistol — whatever is comfortable through a window. Heavy weapons are useless in a car.
Quiet mission
Melee and a suppressor. One loud shot in a stealth mission usually means restarting it.
What to upgrade first
- Magazine size — fewer reloads in long fights.
- Recoil and sights — direct accuracy at medium range.
- Suppressor — less about damage, more about not being spotted.
Next: wanted level guide, so the firefight does not cost you the whole mission.
Read next
GTA 6 heists: how the big jobs are structured
How major heists work in Rockstar games, the stages every job goes through, and where players fail most often.